Friday, 17 May 2013

Telltale Games Joins GMG in Style with Sale

Remember a few weeks ago when we trialled multiple purchases on Chivalry? Well, this weekend we're running another series of tests on our weekend offers!

A bunch of these coincide with the arrival of the amazing games of Telltale Games, creators of the celebrated point and click episodic series of The Walking Dead!

The following titles are available for multi-purchase, up to a maximum of five copies. They're also on sale until 1500 UTC 20th May:
These next three are on sale until 1500 UTC 24th May:
On top of the multi-purchase powers we've got offers across a ton of other Telltale and Team 17 games, so check out the website, and don't forget to see the vouchers we have available now!

GRID 2 Pre-purchase Bonuses

Here at GMG we love a good pre-purchase bonus, so if you pre-purchase the PC Digital version of GRID 2 you not only get one of the most anticipated racing titles this year for a great price (see this post about our 25% discount code), but you will also receive the following:
If you've already pre-purchased GRID 2, don't worry! We will be sending all those who pre-purchased an email containing a voucher code that will give you 100% off your purchase of GRID.

If you pre-purchase now you will receive a voucher code in the order confirmation email (at the bottom). Which, as mentioned above, will give you a 100% discount on GRID.

The Headstart DLC will be a game key sent out along with the GRID 2 keys. Please remember we do not guarantee pre-load.


We're Playing: Reus


The team behind Reus were very generous and gave us a couple of keys to try out Reus. Rather than take a traditional review format we sat down and talking about what we thought of the game in general. And for those of you who don't read the full post: It's good!

Abbey Games also gave us a ton of extra keys to use in a competition so check the bottom of this post for more information on that!

James: Reus, game of being a planet, and controlling giants to create a planet worthy of human settlement. First by creating habitable land, then putting in food, minerals, and other natural resources to encourage village creation (expanding on those villages by increasing the available resources and completing town projects). What did you think George?

George: Well, it's probably one of only a handful of god games I've ever played, but I really enjoyed it.

James: The tutorials make a good start to introducing all of the different aspects (assuming you play all three, you can dive right in after two I think), though when it came to actual gameplay, while it feels quite slow-paced overall things change very suddenly.

George: Yeah, it definitely escalates quickly!
James: After taking time to make a nice little habitable swamp things were going well, then suddenly another town pops up, and they're both trying to do projects that need constant attention. One of them started to get greedy saying they're thinking about war, so I had the swamp giant deal with that. Put them right in their place.

George: I had three villages, two swamp and one desert. All of which had time constrained projects, which certainly made for some frantic gameplay decisions because the giants move so slowly.

James: It's a very interesting game as a whole package. You watch a livestream of it (As I did yesterday here) thinking, "Oh man this is gonna be awesome, I'm gonna make an amazing planet." And then you get in there thinking "Whoa, whoa, whoa, guys, chill out!" because the humans get greedy so quickly. I could hardly keep up when I had a planet with four towns, and then suddenly a fifth popped up. I admit I panicked and restarted the game.

George: Haha, when my village became too greedy I just destroyed it. Can't be dealing with greedy villagers!
George: I did find the boundaries to be a little too small (at least during the villages' creation)

James: I know what you mean, placement makes it a real challenge. I actually tried to pre-empt it creating one village. I thought my swamp village is gonna be into technology so I placed technology boosting resources, but I discovered that's just a "likely to" rather than "definitely will," as they started work on a fishing project instead which needed food and wealth instead.

George: The thing I really liked was the symbiosis. The fact that different things affected others in various ways. I loved when you transmute a plant into tomatoes it provides tech. I must admit that did amuse me.

James: TechnoMatos.  The variety of transmutations is impressive. The most interesting town I've had so far (with my limited gametime) was crossing two biomes, one swamp and one desert, so I had a bunch of rattlesnakes near to a stoat nest.  Transmuting stuff does mean that you need to constantly be able to adapt to the new ecosystems you create. Reason being if you upgrade that animal nest to something else, the symbiosis you had before isn't worth anything anymore! I think that's where having multiple towns growing at once really becomes a challenge.

George: Yeah, I started off with the symbiosis being the main focus. However as I had three villages on the go I just focused on meeting the requirements to get my little ambassadors!  I just ended up expanding the swamp habitat so I ended up with two swamp ambassadors on two different giants. (Ambassadors make your giants stronger and give them new powers which is crucial to developing!)
James: Have you had anyone actually go to war yet? I've never let them yet, since I don't know what it'd do… but I'm curious now.

George: I had two swamp villages right next to each other but they didn't fight, despite one of the villages asking for swords and catapults.

James: Hah yeah that's a situation when you've got to worry:

"Hey uh.. they're making these really sharp things just across the bog there. Should we be worried?"

"Nah I'm sure it's fine. They're probably for hunting frogs."

James: I think that's why I try to make the villages as far away from each other as possible.

George: Then again - survival of the fittest (or rather the ones you best equipped for war).
George:  I can tell you now I will be playing this game all weekend. Though it may seem daunting, and believe me the pace at which the game moves it is at first, there is so much to explore and do. Perfecting symbiosis, using different ambassadors on different gods, the huge number of projects.

We've only scratched the surface on Reus. We haven't even touched on the charming art style!

(For delightful and charming art style check out this trailer)


James: Time for the most important question: best giant?

George: Mountain giant. The earthquake ability to destroy unruly villages makes it my favourite. How about yours? (George stopped talking about Reus and devolved into song at this point)

James: Ocean giant, definitely. It can also destroy villages with ocean-creating pounding into the ground and also it's a giant crab. *Clack-clack*

COMPETITION TIME

Did you speed past our look at Reus? That's okay, we won't pass judgment because we were just as excited when we got the email from Abbey Games! To show your support why not give some thanks and  

We have 15 copies of Reus to give away this weekend. To have a chance at winning  and tweet with the button below:


Winners will be selected on Monday 20th May and contacted via Twitter DM! You'll also be announced as a winner publicly on the Green Man Gaming channel.

New Voucher Tripleshot!

We've got a new 20% voucher available that provides a discount on hundreds of PC digital titles!*

GMG20-LLASD-D8WBQ

Check out the store and pick up a bargain!


GMG25-55FJ7-ADQ3P

This voucher code** will provide 25% off selected titles.  The full list of these is below: 


GMG30-JLLFD-2CQSV

In a special weekend-only offer***, this code will provide 30% off the following titles:

Perfect if you're picking up Borderlands 2 at 66% off this weekend!


* This voucher is valid until 1500 UTC 24th May. Note that some titles will be excluded from vouchers, multiple vouchers cannot be used in conjunction, and that vouchers do not work on bundles or physical versions of games.
** This voucher is valid until 1500 UTC 24th May. Only available on listed titles above.
***This voucher is valid until 1500 UTC 20th May. Only available on listed titles above.

Wednesday, 15 May 2013

Massive Midweek Deals on Kalypso Games

We've got a ton of Kalypso deals available from 1600 UTC May 15th for 48 hours only! Check out the full list of games available here on the Green Man Gaming store.



Project Vulcan Update 0.0.24.0


Hey guys,

Vulcan has been updated to version 0.0.24.0. It includes the following updates:

* Company service information on Vulcan changed from UUMC Ltd to Playfire Ltd (a wholly owned subsidiary of Green Man Gaming Ltd).

* Users now have the ability to start-up Vulcan minimised.

* Vulcan will now boot at PC start-up by selecting the option in the Settings screen.

* Maximum log-file size now capped and managed.


Please also note that we are looking for volunteers to participate in our Vulcan PSN game tracking beta test.

If you have a PlayStation with an active PSN account and you'd like to take part in the test, please contact me on Playfire (reach me click here) by dropping me a PM stating your PSN name and the operating system your PC is running.


Thanks!
Joncol


New to GMG: Not a Kairo in the World



A selection of the newest games to arrive to GMG! Kairo looks pretty trippy, in a good way. Anyone played it?

Also don't forget about our vouchers available. We have a 20% code running that will allow discounts on tons of digital PC games on Green Man Gaming!

-James
GMG Trivia: We've been arguing again today about the validity of saying "e-meet" in emails when being introduced to new people.